Graphics ProgrammerFeatured Job

Proud to suceed together

Founded in the year 2000, Beenox is a video game developer in Quebec City, Canada. Beenox is proud to be a wholly owned subsidiary of Activision Publishing Inc., one of the world's top game developers.

Known for the development of top titles such as Guitar Hero Smash hits, Spider-Man Shattered Dimensions and The Amazing Spider-Man, Beenox has also contributed to the resounding success of the Skylanders franchise by co-developing Skylanders Swap Force, Skylanders Trap Team, and Skylanders SuperChargers. Now the studio is proud to be involved in the Call of Duty franchise, including the development of Call of Duty: Black Ops 3 for Xbox 360 and PlayStation 3.

At the heart of our success are our talented employees and we take great care of them. Year after year, their expertise and passion allow us to pursue our mission to create memorable games through craftsmanship and innovation.


Gilbert Samson
Gilbert Samson
Job Description

As Graphics Programmer, you will be part of a team whose responsibility is to give life to our games on various consoles. You will work directly on the games in development and you will be responsible for the graphics rendering. You will have to make sure the code related to graphics is optimal for each console. You will work closely with colleagues from different departments. We invite you to live this unique experience and to put your skills to the use of imagination within our talented team.




Find the optimal solutions for graphics-related challenges on the games in development;

Work closely with the artistic team to implement the right technology that is aligned with the artistic vision;

Put in place rendering systems that are equivalent or superior to the industry standards;

Execute the implementation and optimization of special effects;

Develop modules inside the engine and tools for rendering purposes;

Act a subject matter expert on any graphics-related question.





  • Demonstrated expertise with graphics programming;
  • Solid experience with C++;
  • Experience with OpenGL and DirectX;
  • Knowledge of pipeline rendering through DirectX 9 and DirectX 11, as well as Shader Models 3 and 5;
  • Natural ease with mathematics;
  • Passion for video games;
  • Knowledge of the various video game styles;
  • Asset: Knowledge of 3D Studio Max and/or similar 3D softwares;
  • Positive attitude and team spirit;
  • Keen interest in keeping up to date with the latest technologies related to video games;
  • Organized and able to meet deadlines.

CLICK HERE to apply for this role. Once you click, you will land on the Activision webpage and the job will be listed at the bottom of the page.